

Fix issue in ModLoader possibly causing some mods to not load correctly on new saves.

Fix RESET startup option not running correctly sometimes.Add on-screen keyboard component to input fields for use on the steam deck (this can probably be used on other systems too - let me know if you'd like to use an on-screen keyboard anywhere!).Add detection for whether or not a mouse is connected to hide the virtual cursor on launch (The virtual cursor is the one used when you're controlling the on-screen cursor using a controller).Add a button to teleport apron vehicles to their hangar in case they're completely stuck without a road.If you want to see some of the experiments and/or early previews of stuff we work on be sure to join the Discord server - always happy to talk to ya'll!Īll the best wishes and hopes ya'll are safe from the team!
Simairport fuel port update#
Lastly on this topic we've been experimenting with some further changes that may improve performance - we need to test these experiments further to be sure they're actually improvements and more work is needed in general We'll update you as soon as we have more news on this!Īs always thank you all for being around! If you have received a Steam Deck be sure to leave some feedback for us on how the controls feel and what games you're playing besides SA :) when first loading a massive save) - check the above-mentioned dev-log for more information on that topic, too! :) We have also improved the handling of 'queue overrun' conditions and how the game handles it to keep the airport running well even on high load (e.g. In short, however: We've found a good performance improvement that will have a good impact, especially on bigger airports where a lot of AI agents need to check if objects can be reached. We'll keep this one short as we've already spoken about what exactly changed on our dev-log in the beginning of February Check it out here: For example, having a radial menu (which will be usable from KB/Mouse as well as Controller) makes it simpler to open tools or windows - especially without having to remember the keybindings! In addition to what's in this update, we've also got some further improvements planned that didn't make it into this update. In addition, it does simplify the code for us by a lot and helps us with any new features or additions requiring input. This rework allows us to not only support the Steam Deck better but also allows basically all Controllers, Joysticks, or other Gamepads to be used in SimAirport - the list of supported hardware is indeed rather long. Previously we've done most of the input stuff ourselves (we're really the people who'd like to do everything by ourselves) but have now upgraded the whole system to use Rewired - a well-known and highly regarded input system for Unity. To support all inputs of the Steam Deck and to have support for Controllers we've completely overhauled our input system.
Simairport fuel port Patch#
March Update - Performance, Input and the Steam DeckĬelebrating the launch of the Steam Deck, we're happy to bring you today's patch containing improvements to Input handling (including full Controller support!), several performance improvements, and a bunch of general bug fixes, too!
